Tomas Martinez Portfolio

Tomas Martinez PortfolioTomas Martinez PortfolioTomas Martinez Portfolio

Tomas Martinez Portfolio

Tomas Martinez PortfolioTomas Martinez PortfolioTomas Martinez Portfolio
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Frog Rampage

Game Info

  • Name: Frog Rampage
  • Genre: 2D Arcade "Eat to Grow"
  • Platform: PC
  • Game Engine: Unity 2D
  • Scripting Language: C#
  • Team Size: Six person team
  • Background Information: Made for the "My first game jam 2023". We had two weeks to make a game using the theme "Growth"

Play on Itch.io

Roles and Responsibilities

During the game jam, Tomas was the project lead, game designer, and UI designer for Frog Rampage. During early stages, he and his team ideated and designed the gameplay story and mechanics. Then he, along with co-lead Anas-Abutaha, created a Trello with all the tasks required for completion. This Trello, as well as accompanying Game Design Documents, were maintained throughout the jam. Tomas ensured the completion of all required tasks, including final submission, as well as facilitating communication between team members.


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Most of Tomas' responsibilities for this jam centered around project management, however he also had some technical contributions. He designed and created the various menus and UI elements, including the main menu, win screen, lose screen, and tutorial overlay, as well as the particle effects in the game.

Ideation Phase

Using an Excel spreadsheet, we listed a number of theme ideas, verbs, genre  ideas, and mechanic ideas all related to the theme "Growth". We had ideas revolving around bio-growth (plants/animals), business growth (Tycoon game), and maturation.


We were particularly fond of the idea of evolution and advancement in combination with an agar.io or tasty planet style of game. The result is a game with a unique interpretation of growth within the context of evolution: play as a rampaging frog, evolving as you eat.

Game Concept

Play as a mutating frog that grows larger with every prey eaten. Avoid predators and eat prey until you grow powerful enough to challenge the heavens.


Inspired by games like Tasty Planet, Katamari Damacy, and Agar.io, Frog Rampage has you eating NPCs to grow large enough to reach your final evolution.

Key Features

Player Movement

Players start with the ability to move and dash in the direction they are facing.  Movement in Frog Rampage is simple: use A and D to rotate left/right and W to move forward. Players also have access to a dash, which is useful for avoiding predators or snagging prey that is about to escape.

Predators and Prey

The player, as well as each of the different animal NPCs, is given a size value - all characters scale in size with their size value. NPCs with a smaller size value than the player are considered prey and can be eaten to increase the player's size value. Alternatively, the player is actively targeted by predators (NPCs with a higher size value) that will kill the player on contact.

Frog Abilities

As the player grows in size they will enter different stages of mutation, each more powerful than the last. The player gains the ranged ability "Tongue Lash" which stops the player's movement and shoots a frog tongue in the direction they are facing. This tongue eats the first NPC it hits. Players also gain the ability to "Croak", which freezes all NPCs in their tracks for a short duration.

Post-Mortem

What went well

What went wrong

What went wrong

As Tomas' first leadership role in a game jam, this project went very smoothly. Coordinating schedules for meetings and ensuring tasks were completed were the most difficult parts of the jam, though even that went well.

What went wrong

What went wrong

What went wrong

With two weeks to design and develop this jam, the team believes they could have created a game of higher polish. Due to conflicting schedules and other commitments, the two weeks for the jam felt more like a safety net than a deadline.

Continuing Development

The following tasks are to be completed, in no particular order, to finish polishing this game.

The menu music and end screen music can be inconsistent at times, so bug fixing that is a priority. Ensuring all the buttons work is also high on the priority list, since sometimes the buttons fail under specific conditions.


Revise movement, specifically by removing turnrate, so players can switch directions instantly. This would give the player more control over their movement.


To polish the game and make it more visually appealing, animations for all of the NPCs will be added. Additionally, particle effects will be added where appropriate.


Change the onboarding UI for the game, most notably by letting the player skip the tutorial page. Additionally a pause menu will be created.


Play "Frog Rampage" in Browser

Downloads

Frog Rampage Design Document (pdf)

Download

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Copyright © 2023 Tomas Martinez Game Designer - All Rights Reserved.

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